|
Another Project Diva game has been localized and I ended
up with both English and Japanese versions. At first I had the English version
but my save data from f would not transfer over so I had to get the Japanese
version. The English version does allow importing the Japanese data from f 2nd
over. So, I waited until I finished the Japanese version before importing it to
the English version.
The menu: rhythm game, diva room, shop, edit, network, options, record, AR (going right) |
There are three game options: tutorial, free play and
edit play. The tutorial is simple, would only play it once for the trophy and
that's about it. Free play is where most of the rhythm game would be spent. In
free play, a few songs are already unlocked. To unlock more songs, the songs
have to be played on normal mode and have a standard or higher score.
Ribbon = double Diva points. Lock at upper right hand corner. |
Diva Room
The English menu. |
Events
Interacting with fish event. |
In this version, gifts can be given once before the pink
present box turns grey and slashed out. It takes about 10 minutes (in game
time) before another gift can be given. In addition, the same gift can only be
given a certain amount of times in a row before the character won't like it and
the event will not trigger. If the character loves the gift (2 pink hearts), 3
gifts of the same can be given in a row. If the character is okay with the gift
(nods head), 2 gifts of the same can be given in a row. If the character dislikes
the gift (sweat drops), it can be given once and only trigger the event once.
The event will never trigger again after. The last three gifts can be seen
above the bed. I found that the present I give doesn't necessary replace one of
the last three gifts.
Floor and shelf item events are easy to unlock. As long
as the item is brought from the shop and placed in any of the character rooms
(except character specific ones), interacting with it will trigger the event.
Sometimes, the character will trigger the event themselves.
The most painful part of the events was unlocking all the
sketchbook events. I must have given over 100 sketchbooks before I finally got
the one I needed. At this point, everything was already completed (even
requests).
Requests
Screen turns to a warm soft yellow color when a character has a request. |
Mini games count as requests. |
Other Menus
Shop: There are tons of things to buy in the shop.
The sections are modules/customize item, skins and room items. Many of the
trophies require either all things or most things brought.
Edit: Can edit songs.
Network: Connect to network to upload/download
edit songs.
Options: Couple of possible changes. Best one is
changing the star notes from touch screen to analog.
Record: Can see record card and titles gained.
AR: Can use AR Project diva f 2nd cards to see the
characters sing and dance in augmented reality.
Import Japanese
Data to English Game (For PS Vita)
It took me a while to figure out how to import my Japanese
data into the English one but I was successful.
On English version: Start game, go to import.
- If there is an error message connecting to PSN -> Delete the game and install it again.
- If it loads to PSN and there is no data even though you have data -> Start Japanese version, go to options -> Game Options -> Cross save and make sure it is on manual or automatic.
Project Diva f 2nd is a great addition to the series. I
spent more time on this one than the first one. I like both games since each
game has something slightly different about it other than the song selection. I
recommend it for those who like rhythm games and are willing to spend a lot of
time/patience playing.
Things to remember:
- Make sure to change star notes from touch screen to analog
- Start giving gifts early to trigger certain events (especially sketchbook)
- Alternate more often from rhythm game to diva room
- Make sure to do AR to unlock the last gallery picture
- After unlocking Miku skin, it would be a good idea to set a different character to unlock their skins earlier
I can't wait to play the 3DS version. Sadly, it's been
delayed and here I was trying to finish this one. At least now all I have to do
is wait for it to be released.
No comments:
Post a Comment