Tearaway is a short yet fun game that utilizes all the
controls. There are many creative aspects that makes the game feel interactive,
fresh and different.
Present! |
Two narrators start the story with the player choosing a
character (male/female) which represents the Messenger. The narrators are bored
of the same story over and over again (only know of one repeated story, the
story does not delve into the rest). They decide that this story was going to
be different, somehow. The player is represented as the sun or known as the
You. The Messenger is trying to reach the sun to deliver a message.
The story lasted longer than I originally thought. Every
time I thought I was done, there was another chapter. I almost forgot what the
messenger's mission was.
Many camera options. Selfie of messenger. |
This game utilizes the different functions in the PS
Vita. The back/front touch screen, buttons, and the gyroscope. The game
outlines where the front and back touch screen could be used (really useful). The
levels are beaten with what knowledge is known.
There is a camera for the game which could be used to
take photos. There are many type of shots and filters to choose from. Just like
an actual camera, if the PS Vita is not held steady, the picture can be blurry.
The messenger can be customized. There are pre existing
options (many which cost confetti) or if that is not good enough, it can be
drawn and cut out. Sadly, drawing my own with the front touch screen looks
terrible since I cannot see through my finger.
Papercraft in the distance. |
There are lots of collectibles in the game. Papercraft
can be found in white and unlocked once a good picture is taken of it.
There are blue presents which can be unlocked by helping someone or playing a
game. Red presents which can be found on the level (some are more hidden than
others). All scraps defeated in the level and lastly, confetti. Confetti is the
currency used to unlock camera upgrades or messenger customization extras.
Final Thoughts
The story and gameplay was captivating and fun until the
end. The levels were well designed to be able to find and collect everything from
no difficulty to some difficulty.
The papercrafts that were found in the level can be
accessed on an external site. This site will allow the papercrafts found to be
printed and made. I love papercraft, just been a while since I have made any.
There are a total of 60 papercrafts and I cannot make all of those. It would
cost too much ink and paper. I'll probably make the few that I like.
This game has a bit of everything and the experience can
only be best seen by one playing/watching. I had someone look and was
uninterested. As I went further in the game, the same person looked again and
was intrigued to know what it was.
Recommended for most types of players. (Casual,
adventure, platform, collection, etc)
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